What will be the output of the following C++ code?
#include <iostream>
using namespace std;
class polygon
{
protected:
int width, height;
public:
void set_values (int a, int b)
{
width = a; height = b;}
};
class output1
{
public:
void output (int i);
};
void output1::output (int i)
{
cout << i << endl;
}
class rectangle: public polygon, public output1
{
public:
int area ()
{
return (width * height);
}
};
class triangle: public polygon, public output1
{
public:
int area ()
{
return (width * height / 2);
}
};
int main ()
{
rectangle rect;
triangle trgl;
rect.set_values (4, 5);
trgl.set_values (4, 5);
rect.output (rect.area());
trgl.output (trgl.area());
return 0;
}
#include <iostream>
using namespace std;
class polygon
{
protected:
int width, height;
public:
void set_values (int a, int b)
{
width = a; height = b;}
};
class output1
{
public:
void output (int i);
};
void output1::output (int i)
{
cout << i << endl;
}
class rectangle: public polygon, public output1
{
public:
int area ()
{
return (width * height);
}
};
class triangle: public polygon, public output1
{
public:
int area ()
{
return (width * height / 2);
}
};
int main ()
{
rectangle rect;
triangle trgl;
rect.set_values (4, 5);
trgl.set_values (4, 5);
rect.output (rect.area());
trgl.output (trgl.area());
return 0;
}A. 20
B. 10
C. 20
10
D. 30
Answer: Option C
Related Questions on Inheritance in C plus plus
A. Multilevel inheritance
B. Hierarchical inheritance
C. Multiple inheritance
D. Single inheritance
A. public
B. private
C. friend
D. protected
What is the process of defining a new class based on an existing class in C++ called?
A. Inheritance
B. Composition
C. Encapsulation
D. Polymorphism

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