What will be the output of the following C++ code?
#include <iostream>
using namespace std;
class Parent
{
public:
Parent (void)
{
cout << "Parent()\n";
}
Parent (int i)
{
cout << "Parent("<< i << ")\n";
};
Parent (void)
{
cout << "~Parent()\n";
};
};
class Child1 : public Parent { };
class Child2 : public Parent
{
public:
Child2 (void)
{
cout << "Child2()\n";
}
Child2 (int i) : Parent (i)
{
cout << "Child2(" << i << ")\n";
}
~Child2 (void)
{
cout << "~Child2()\n";
}
};
int main (void)
{
Child1 a;
Child2 b;
Child2 c(42);
return 0;
}
#include <iostream>
using namespace std;
class Parent
{
public:
Parent (void)
{
cout << "Parent()\n";
}
Parent (int i)
{
cout << "Parent("<< i << ")\n";
};
Parent (void)
{
cout << "~Parent()\n";
};
};
class Child1 : public Parent { };
class Child2 : public Parent
{
public:
Child2 (void)
{
cout << "Child2()\n";
}
Child2 (int i) : Parent (i)
{
cout << "Child2(" << i << ")\n";
}
~Child2 (void)
{
cout << "~Child2()\n";
}
};
int main (void)
{
Child1 a;
Child2 b;
Child2 c(42);
return 0;
}A. Parent()
Parent()
Child2()
Parent(42)
Child2(42)
~Child2()
~Parent()
~Child2()
~Parent()
~Parent()
B. error
C. runtime error
D. Parent(42)
Answer: Option B
What does the 'sizeof' operator return in C++?
A. Size of a data type in bits
B. Size of a data type in bytes
C. Size of a variable in bytes
D. Size of a variable in bits
What is the purpose of the 'static' keyword in C++?
A. To declare a variable with dynamic storage duration
B. To declare a constant
C. To declare a variable with external linkage
D. To declare a variable with static storage duration
What is the difference between '++i' and 'i++' in C++?
A. None of the above
B. They both have the same effect
C. '++i' increments the value of 'i' before returning it, while 'i++' increments the value of 'i' after returning it
D. '++i' increments the value of 'i' after returning it, while 'i++' increments the value of 'i' before returning it

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